The Jeweler
The jeweler quest
Aquamarine Ring Quest 1-4
Prerequisites: None
Level: Level 10
Location: [[Blue Peaks Valley Expedition Location| Blue Peaks Valley]]
3 Sugar Sugar
1000 Experience Experience
1 Jeweler's Box Jeweler's Box
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[[Dawson|Dawson [[Hitch|Hitch


At midday Jim emerald, a jeweler, met us at his workshop. He patiently listened to your request but refused to fufill it outright. He didn't care about our money. This is what he told us: "Charlie has to make the ring by himself. It's the only way he can prove that he deserves to give it!"


Icon Objective Quantity Skip Cost
Fire Create fire in the Barn for the jeweler's workshop. 300 5 EmeraldCurrency
Wire Create wire for the workshop in the Smithy. 30 9 EmeraldCurrency
Yogurt Make some yogurt for the jeweler's apprentices. 3 7 EmeraldCurrency


In the evening Jim Emerald came up to us, slapped Charlie on the shoulder, smiled, and handed him a box of jewelry tools. "You did a great job working for my studio, and now these tools are going to work for you." Having said that, Jim gave Charlie a long speech on all the ins and outs of jewelry, teaching him the basics of gem-cutting and creating jewelry frames.


  • The wire must be made in the Smithy (or Metallurgy). Any made in the Barn will not count.
  • The Jeweler's Box is received as reward and placed in one's storage. Once placed it functions like a building, and cannot be removed.
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